While none are based on any specific game level, each have a number of features from a variety of levels. While absent from the Single Player mode, the game comes with a handful (up from a trio in v1a) of Capture the Flag levels, each with their own unique features. On top of the common stages, there exist special stages which serve a specific purpose in the Story Mode. For instance, Cut Man's stage is made of very tiny corridors, making Rolling Cutter, Cut Man's weapon, much easier to use, since the targets have a very small zone for dodging. The weapons tend to have a more convenient usefulness in their own stage, as the stage's layout and gameplay are influenced and adapted to the weapon. On each one, your AI opponents will include the Robot Master whose stage the map is based on, and you'll be able to find their associated weapon somewhere within it. A demo version was playable at the ScrewAttack Gaming Convention on July 2-4. Almost a year of work was put into the game. ![]() ![]() ![]() MM8BDM completely changes Skulltag to look, act, and feel like the 8-bit Mega Man games, but in a Doom or Quake-like 3D environment. You'll find yourself on each and every one of these levels at least once in Story Mode (with the exceptions of Wily's Hideout 2, Skull Castle Core, Skull Castle Depths, Skull Fortress 2, Skull Fortress 3, Skull Fortress 4, and Reclaimed King's Tower. Mega Man 8-Bit Deathmatch, or MM8BDM is a total conversion for Skulltag v0.98d created CutmanMike and 'Team Mega Man 8-Bit Deathmatch'. Deathmatch stages are usually straight-up shoot-outs, but some levels have gimmicks which make things interesting for you and your adversaries.
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